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Old Jan 02, 2011, 02:51 AM // 02:51   #21
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It's epic for me when I went to the lands of the Charr (Pre-Searing).
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Old Jan 02, 2011, 07:26 AM // 07:26   #22
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dont pay attention to the negativity here
the only thing outdated is those cliche comments and attitudes.

rough time to start with everyone self involved in wintersday distraction but the games got a lot to offer.
if your not having fun, try another class.

the game, for me, gets epic when myself and friends in game work together to beat the best gw can throw at us, and win
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Old Jan 02, 2011, 08:51 AM // 08:51   #23
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As others have said, go back 5 years...before all the updates mangled the epicness. There is no epicness these days, just repetiveness and grind.
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Old Jan 02, 2011, 09:05 AM // 09:05   #24
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It really does all depend on what you think is 'Epic'.. There is so much to do, even though the game isn't a patch on how it once was, it is still enjoyable.

Also, you said that you've only been playing for about 12 hours, which part of the game did you start in? It really starts to pick up once you reach max level though, you only need about 150,000xp to reach level 20, but you will find that there are many people out there with many millions.
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Old Jan 02, 2011, 09:08 AM // 09:08   #25
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It's as epic or mundane as you make it. For long-time players, we really don't see much of the game as epic any more, because we've seen it all. New players will still see things fresh and go WOW for a little bit. As long as you don't fall into the abyss of trolls that is much of Guru, and find some good people who still like playing the game, you'll be alright, and you'll see how it turns out. Late-game in all three campaigns is still pretty hardcore especially for the new players, then there's hard mode and elite areas.
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Old Jan 02, 2011, 02:27 PM // 14:27   #26
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Most of missions feel epic when you complete them, especially when you are figuring them out for yourself without wiki help and have failed em few times.

Beating Thunderhead Keep/Vizunah Square/Gate of Madness should feel especially epic if it is your first time.
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Old Jan 02, 2011, 02:46 PM // 14:46   #27
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For the game felt rather epic when, instead of doing missions, my friends and I set out exploring. We left from Piken Square and fought our way to Yak's Bend, a city we didn't know even existed at that point in the game. Then we went farther into the mountains and all the way south to Beacon's Perch. It was at that point, when we set foot outside heading south, that the real epic feel struck us for the first time.

Times have changed though. Back when we did this none of us were using max items nor could you even buy such items till well beyond this point in the game. Our levels were around 12 - 14 at best and with very limited skill bars. You had to wait till a boss was actually using their elite to capture it...

In many ways the best content of this game has been stripped away simply by time bringing more and more content to the game and leaving fewer and fewer unknown factors for new players to experience.
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Old Jan 02, 2011, 03:23 PM // 15:23   #28
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In GW1, 'epicness' is limited to what you can do in later areas with many skills compared with what you can do at the beginning with a few skills, and to the scenery.
The first time you see Echovald, or Sorrow's Furnace... that's quite epic.
But places like old Ascalon's wastelands or maguuma red dirt areas... meh...

So if you call epicness to lots of sparks and fast-paced action, you won' find much of that in GW1, since action in GW1 goes around a second. And a heartbeat is a lot of time in a videogame.
That kind of visual epicness and quick action is limited with GW1's engine, but there will be plenty of that in GW2.

The bonus soundtracks and not skipping cinematics also help a little with 'epicness' feel.
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Old Jan 02, 2011, 04:06 PM // 16:06   #29
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Originally Posted by MithranArkanere View Post
The bonus soundtracks and not skipping cinematics also help a little with 'epicness' feel.
I agree here. Following the storyline and actually knowing what you're fighting for, makes the game feel much more 'epic' .
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Old Jan 02, 2011, 06:49 PM // 18:49   #30
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I agree here. Following the storyline and actually knowing what you're fighting for, makes the game feel much more 'epic' .
You shouldn't be playing prophesies then.
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Old Jan 02, 2011, 11:24 PM // 23:24   #31
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The game used to have a pretty "epic" feel to it.

Originally it was designed to be a game where skill was the deciding factor in progressing thru the game and in evolving your character.

The game was one of the best designed games ever seen back then.

The problem is that there are a lot of ways to make a great game suck....

Arenanet made a great game but then utterly failed to manage or maintain it.

Initially they started to crapify the game in the name of preventing bot-farming. Thier first attempts at this were impactful but reasonable, some examples would be an update some years ago that caused AOE to scatter enemies, and, reworking Lornars Pass and DMS skills like Mind Freeze in order to make things more difficult for runners.

This started a trend that A-net has continued since the games release. It doesn't matter to A-net if the game is made less stable or less fun or in many cases less playable to the masses. They have always allowed the players who want to skip all the gameplay to dictate everything they do.

There were othyer things too but for the most part the game maintained a reasonable amount of integrity in the first year it was out. At that time the game most certainly had an "epoc" feel to it.

Since then Arenanet has completely sold out those people who want to play the game. They have instead chosen to cater to the portion of thier community that prefers to avoid gameplay and simply inhabit the game.

This is easily evidenced by things like Ursan Blessing which not only removed any challenge and time investment from the game but also served to invalidate any prestige that was associated with Titles or economic success within the game.

Actual players did speak out, but they were largely ignored or treated in a condemnative way by the community managers. CM's insisted that those people who wanted to earn thier titles were free to do so, and those who preferred to Ursan them were also free to do so. This was true but unfortunately the very predictable result was that the majority of actual players left the game for greener pastures. Huge and excellent guilds and alliances collapsed overnight and others, based in exploits sprung up.

It became far too difficult to find people who wanted to earn things within the game to group with. By the end of Ursan Blessing's 19 month reign the game had become more of a chatroom than a game.

Today Signet Of Spirits is the most commonly used "easy button". It's not much fun for people who enjoy the game to play with an SoS rit because they are not actually playing so much as watching the sos rit play.

Shadowform is another gamebreaker. It requires consumables to function and it basically grants players absolute immunity to everything. Its something that a 7 year old can master in an hour or so and because it is so unrealistically effective it prevents the few remaining people who actually like the game from being able to find groups.

Now I am hearing rumors that 7 hero's will be allowed in parties, which will further destroy any semblance of teamplay or coop play.

Any sort of "epic" feel is and has been dead for quite some time. Its a shame really because it was a great game for a short time.

One thing to consider concerning GW2 is that the majority of people who want to play are not coming back. The community in GW2 is going to be the self-entitled crowd of gamplay avoiding exploiters that make up the vast majority todays GW1 community.

This causes me to believe that no matter how good or fun GW2 is upon release it will require too much effort for the current crop of users. I don't imagine it will be long before A-net turns GW2 into a chatroom also.

If you are looking for something that is "epic" and fun to play you'll want to look outside of Arenanets stable of games. There are some great rpgs and mmorpgs out now and more on the horizon in the suggest GW2 realease time frame.

If you are looking for an interactive chatroom full of pre-adolescent rage the GW and GW2 may be for you.

Good Luck and happy hunting !
I totally agree with everything. Last time you could successfully PUG was 2009 too. Games dead to me in that sense because I didn't sign up to play with robots, I mean heros, or be a robot playing only meta speedclear bars. And I also hope spirits get hit with the nerfbat. 3/4 is too fast.
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Old Jan 02, 2011, 11:43 PM // 23:43   #32
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Funny that people say that the "last time they could successfully PUG" was a long time ago. Totally untrue. I get into successful PUGs even now, for stuff that isn't even "elite" where people run meta. I still pug missions, longer quests, etc, and it works out fine more often than not.
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Old Jan 03, 2011, 12:53 AM // 00:53   #33
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Originally Posted by A11Eur0 View Post
Funny that people say that the "last time they could successfully PUG" was a long time ago. Totally untrue. I get into successful PUGs even now, for stuff that isn't even "elite" where people run meta. I still pug missions, longer quests, etc, and it works out fine more often than not.
I think they mean "successful" in a different way. You can beat any of the normal missions with just about any build setup. But imo a "successful" pug is where you don't have 3 people just running around talking trash, but you have a group that gets along and makes it through the mission while having fun. If it is that way I KNOW I have had a "successful" PUG since right before NF came out.
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Old Jan 03, 2011, 01:42 AM // 01:42   #34
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Originally Posted by Chifte View Post
When does this game start feeling epic?
The moment you meet PRINCE RURIK, EPIC BADASS

http://www.youtube.com/watch?v=27w4rQg0yjs

Last edited by Spazzer; Jan 03, 2011 at 03:39 PM // 15:39..
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Old Jan 03, 2011, 07:09 AM // 07:09   #35
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Forget pugs, most of them suck anyway. They like to use cons and OP builds and that would totally spoil your fun. You can do this:

1. Buy only Prophecies, no EOTN, no heroes, no cons
2. Take only the henchies with you, doing each quest/mission as they are.
3. Don't ask for runs or use any cons

Last edited by Daesu; Jan 03, 2011 at 07:17 AM // 07:17..
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Old Jan 03, 2011, 08:45 AM // 08:45   #36
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I think they mean "successful" in a different way. You can beat any of the normal missions with just about any build setup. But imo a "successful" pug is where you don't have 3 people just running around talking trash, but you have a group that gets along and makes it through the mission while having fun. If it is that way I KNOW I have had a "successful" PUG since right before NF came out.
I've had many quite recently. It doesn't really count if you haven't actively been in a PuG much since then.
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Old Jan 04, 2011, 02:55 AM // 02:55   #37
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I left WoW because the expansion is lackluster, so now I'm on the hunt for something new and addictive.
GW is the right Place for you I think. It takes a few weeks to get over the drastic differences in how this game plays, but it's very addictive. I think it's all the things you wish WoW would be but failed to deliver on. Proph IMO is pretty rough and doesn't do the game in it's entirety justice until much later in the campaign. Night Fall Factions and Eye of the North add all the epicness you could ask for and lots of new features, skills and goodies. Best of all, your not paying a monthly fee to grind farm animals for weeks on end

I think what I like the most about GW is the sense of freedom. Coupled with the Wiki, which provides all the info you could ask for, your pretty much free to do whatever you want every time you log on. I like that your not Tied into any particular quest for the most part, and can easily branch off and do whatever, (campaign hop)whenever you want without any kind of lost consequences.
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Old Jan 04, 2011, 05:36 AM // 05:36   #38
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EPIC feel is different for everyone. I honestly haven't played an epic game in years. But that's because everything is on the internet now , guides, game faqs , its so easy to look up a walkthrough online after you've failed 10 times to kill a boss.

I think the epic feeling is only when you beat the endgame boss without walkthroughs , no cheats , it took me forever to beat FF6 but man what a good feeling it was. That's how long since I played a good game. After that I got a job and internet >.<

YMMV
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Old Jan 04, 2011, 06:59 AM // 06:59   #39
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trailers always make games look good because that's their whole point.

i would've researched a bit more before buying, but hey you could probably still enjoy it if you appreciate the epic art and just general feel of gw compared to other games.. if you find elementalist boring try another class, it may not be the game but maybe just your play style. for the most part the community in this game has dwindled drastically, you can find guilds that still do regular pve and pvp stuff but you won't find many people in just a random outpost still doing the old missions. if you do, there's a 90% chance they're using a pos gimmick boring build with boring heroes with the same boring attitude and if you aren't using the same or similar builds, you're a noob and should gtfo pretty much.


tl;dr: games dead bro
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Old Jan 04, 2011, 01:23 PM // 13:23   #40
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Originally Posted by Zanagi Kazuhiko View Post
It's epic for me when I went to the lands of the Charr (Pre-Searing).
Ahhh yes Presearing was the best time. Everything was so new and big and pretty! Like a dream ^^

That's why I have a permanent presearing char =) Just to walk around in pre now and then
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